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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Creating new repair sho...
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[Bug] Creating new repair shops sets hardcoded initial close_hour value
< Newer Topic :: Older Topic > AFKMud 1.64

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Post is unread #1 Jan 22, 2005, 7:00 pm   Last edited Nov 13, 2005, 11:57 am by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Creating new repair shops sets hardcoded initial close_hour value.
Discovered in: AFKMud 1.64
Danger: Low - Unexpected default
Found by: Samson
Fixed by: Samson

---

shops.c, locate:

    LINK( repair, first_repair, last_repair, next, prev );
    repair->keeper      = vnum;
    repair->profit_fix  = 100;
    repair->shop_type   = SHOP_FIX;
    repair->open_hour   = 0;
    repair->close_hour  = 23;
    mob->rShop          = repair;
    send_to_char( "Done.\n\r", ch );
    return;


Change to:

    LINK( repair, first_repair, last_repair, next, prev );
    repair->keeper      = vnum;
    repair->profit_fix  = 100;
    repair->shop_type   = SHOP_FIX;
    repair->open_hour   = 0;
    repair->close_hour  = sysdata.hoursperday;
    mob->rShop          = repair;
    send_to_char( "Done.\n\r", ch );
    return;


Mainly a minor inconvenience, but could pose unexpected problems if the number of hours per day were to drop below 23 and a new repair shop were to be created. It would in essence never close and would just need to be edited again later.
       
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