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» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Combat damage does not ...
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[Bug] Combat damage does not affect all available wear locations
< Newer Topic :: Older Topic > AFKMud 1.7

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Post is unread #1 May 23, 2005, 5:18 pm   Last edited Nov 13, 2005, 11:28 am by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Combat damage does not affect all available wear locations.
Discovered in: AFKMud 1.7
Danger: Trivial - Shortened number range.
Found by: Txzeenath
Fixed by: Txzeenath

---

fight.c, damage

Locate:
   if( dam > 10 && dt != TYPE_UNDEFINED )
   {
      /*
       * get a random body eq part
       */
      dameq = number_range( WEAR_LIGHT, WEAR_EYES );
      damobj = get_eq_char( victim, dameq );
      if( damobj ) 


Change to:
   if( dam > 10 && dt != TYPE_UNDEFINED )
   {
      /*
       * get a random body eq part
       */
      dameq = number_range( WEAR_LIGHT, WEAR_ANKLE_R );
      damobj = get_eq_char( victim, dameq );
      if( damobj ) 


The only thing this change does is make it possible to damage items worn on the newer locations which were a part of the Smaug 1.4a code update. This bug is also present in the Smaug 1.6 FUSS code.
       
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