Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, Sogou, Yandex, DotBot

Members: 0
Guests: 9
Stats
Files
Topics
Posts
Members
Newest Member
481
3,734
19,366
618
Micheal64X
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Bugfix Lists » AFKMud Bugfix List » AFKMud Bug Archive » [Bug] Reloading a map on the ...
Forum Rules | Mark all | Recent Posts

[Bug] Reloading a map on the overland reloads from the WRONG map file
< Newer Topic :: Older Topic > AFKMud 1.76a

Pages:<< prev 1 next >>
Post is unread #1 Oct 22, 2005, 4:26 pm   Last edited Oct 27, 2005, 6:45 pm by Samson
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Reloading a map on the overland reloads from the WRONG map file
Discovered in: AFKMud 1.76a
Danger: Critical - Data corruption + possible crash
Found by: Samson
Fixed by: Samson

---

overland.c, reload_map

Locate:
   load_mapfile( map_filenames[x], ch->map );


Change to:
   load_mapfile( map_filenames[ch->map], ch->map );


Ah, the wonders of using a variable in the wrong place even though it was still in scope and therefore not bugging out. Using x instead of ch->map will almost certainly just crash out, but on the off chance it does not then you could be looking at a map that's been completely hosed by reloading data that doesn't go with it. This will not destroy an existing map though unless it is saved back before being discovered.

This bug also affects the Overland ANSI Maps snippet and has now been corrected.
       
Pages:<< prev 1 next >>