Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, Yandex, Remcon

Members: 1
Guests: 15
Stats
Files
Topics
Posts
Members
Newest Member
481
3,735
19,370
618
Micheal64X
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » General » Smaug Snippets » Alittle help with the Finger ...
Forum Rules | Mark all | Recent Posts

Alittle help with the Finger and exp functions
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Apr 23, 2002, 12:42 am
Go to the top of the page
Go to the bottom of the page

Sthar

GroupMembers
Posts2
JoinedApr 23, 2002

The finger command I added everything, and I got several errors especially in the .c files that came with finger.c I belive.
It would compile, I got a 1.4a smaug mud mostly stock. I did backup it and remove it so. All I know is it's fustrating.
I also got a question.
I'm making a dbz mud and tell me the best way to go about this? covert exp to pl since the mud is completely pl base or will be, the pl can reach into the 500billions ever trillions, so would it be better to just make a 1 mortal level and make the exp 1-5trillion exp, which would be pl?
I have frequent questions like the ones above, if you or whoever answer them be willing it'd really help me out alot..
       
Post is unread #2 Apr 23, 2002, 2:37 am
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Regarding the finger code. You need to be more specific that just saying "several errors". You need to provide output from the compiler.

As for the xp thing, that really isn't something we can help with. Your talking about radical changes to the system which would be rather complex and take too long to cover.
       
Post is unread #3 Apr 26, 2002, 12:31 am
Go to the top of the page
Go to the bottom of the page

Sthar

GroupMembers
Posts2
JoinedApr 23, 2002

I got an easy question. When your making a new charcter
and the screen comes up cleric, warrior blah blah
I would like to change the class names....
meaning how would I change the screen names without interferance of changing everything? I just want the char startup screen changed and the score command to read
Saiyan instead of Warrior..


How easy would it be to remove the races?
if you could give me some intructions how it'd be helpful.
I'm pretty new to this smaug stuff, in circle I know my way
in and out. so please help.
-Sthar
       
Post is unread #4 May 3, 2002, 3:43 am
Go to the top of the page
Go to the bottom of the page

Guest - (Unregistered)

How easy would it be to remove the races?
if you could give me some intructions how it'd be helpful.
I'm pretty new to this smaug stuff, in circle I know my way
in and out. so please help.

With the races if you want to "jump in and hope" approach, remove the field in CHAR_DATA that defines the race (its an integer I believe in stock smaug). Then make clean and make again.

If your code compiled cleanly before, now you will get an error for every use of the race field, and thus know where the code needs to be changed. This is no small job, I know as I switch from integters to RACE_DATA pointers when I converted my own system from a stock Envy.

The alternative is search for every reference to the CHAR_DATA race field and modify the code, but the "jump in and hope" approach reveals the location of these fields better in most cases.

If you are new to the Smaug stuff you might find it time consuming, but races are a integral part of the gaming system as such. What you may find easier is simply to have one race and have everyone and everything as that race instead, and prevent there being options to choose an alternative race.

While its wasteful on space as you are still storing the race information, for which everyone has the same info it is probably the simpler approach.
       
Pages:<< prev 1 next >>