Then you need to open up mudcfg.h and find:
/* * Well known room virtual numbers. * Defined in #ROOMS. */#define ROOM_VNUM_LIMBO 11401#define ROOM_VNUM_POLY 11402#define ROOM_VNUM_CHAT 11406 /* Parlour of the Immortals */#define ROOM_NOAUTH_START 102 /* Pregame Entry, auth system off */#define ROOM_AUTH_START 100 /* Pregame Entry, auth system on */#define ROOM_VNUM_TEMPLE 11407 /* Green Dragon Inn - Main continent recall point */#define ROOM_VNUM_ALTAR 11407 /* Bywater Temple - Where one goes to die */#define ROOM_VNUM_ELETAR_RECALL 11408 /* Eletar continent recall point */#define ROOM_VNUM_ELETAR_DEATH 11408 /* Eletar continent death recall */#define ROOM_VNUM_ALATIA_RECALL 11409 /* Alatia continent recall point */#define ROOM_VNUM_ALATIA_DEATH 11409 /* Alatia continent death recall */#define ROOM_VNUM_ASTRAL_DEATH 11407 /* Astral Plane, death sends you to Bywater */#define ROOM_VNUM_PAST_RECALL 25301 /* Distant past recall point */
The room vnum definitions here are what control things like death and recall, among others. There is one for each of the 3 default continents. Once changed, do a 'make clean' and reboot and it should be golden.