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» SmaugMuds.org » General » Smaug Snippets » COLOR INSTRUCTIONS
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COLOR INSTRUCTIONS
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Post is unread #1 Oct 27, 2004, 5:50 am
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paradox

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Posts15
JoinedOct 25, 2004

K, just a few things here.. prolly my own ineptitude (is that a word?

10. After rebooting, delete the "colorize" command and replace it with a "color" command.

No clue what this means..

and, it isn't mentioned to put color.h into the Makefile so, I didn't.. and it's working..
I think.. well.. when I help pcolors I don't see any of the special stuff like strikthrough
or blinking.. but at the moment I'm gonna assume it's a client thing, before I go asking
dumb questions

so yeah, just wanted to know what the step 10 refers to, and if there's anything special
about color.h .. thx in advance

(btw: loving the snippets)

-Paradox
       
Post is unread #2 Oct 27, 2004, 9:20 am
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Greven
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The instructions there refers to these commands

cedit colorize delete
cedit color create

Also, as the makefile only uses .c and .o files to reference, and access the .h files indirectly through the c files, there is no need to add it to your makefile, as it is in color.c

Hope that helps
       
Post is unread #3 Oct 27, 2004, 9:40 am
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paradox

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I thank you for such a speedy response

by any chance would you know of the code for color? (do_color I'm assuming but, better to check)

and on a completely unrelated note.. the weapon prof/archery code is up and running as well,
but nothing ever seems to get lodged..

you're prolly gonna ask me to post lotsa snippets from my files.. but if that's needed I'll do it in a seperate thread entirely

just wondering if there's any known issues that commonly restrict it from working.

(I also noted when I oset an objec to wear lodge_rib, wear it, and type eq, I get this)



even though I removed all of those lines from my text

-Paradox
       
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