This thing is getting me mad.. for some reason EVERY object that is loaded ends up with psycho amounts like this:
(I oinvoked it- but it till does it with anything even killing mobs/resets etc.)
a gold coin (339)
They never appear single like they are supposed to, and the strange thing is:
Name: coin gold
Vnum: 2 Type: money Count: 1 Gcount:
339
Serial#:
339 TopIdxSerial#:
339 TopSerial#:
339
Short description: a gold coin
Long description : One miserable gold coin.
Wear flags : take
Extra flags:
Magic flags: none
Number: 1/
339 Weight: 1/
339 Layers: 0 Wear_loc: -1
Cost: 0 Rent: 0 Timer: 0 Level: 66
In room: 0 In object: (none) Carried by: Txzeenath
Index Values : 1 0 0 0 0 0.
Object Values: 1 0 0 0 0 0.
All of the values are the same :/.. some objects the values vary slightly but only by a bit and even than they are still wrong..
I am running a Smaug deriative codebase - custom.. still use the same loading functions as smaug..
Any ideas on where my problem could be?