Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, Bing, Yandex

Members: 0
Guests: 9
Stats
Files
Topics
Posts
Members
Newest Member
481
3,739
19,386
619
Alexander
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Codebases » AFKMud Support & Development » spell help
Forum Rules | Mark all | Recent Posts

spell help
< Newer Topic :: Older Topic > detect good problem

Pages:<< prev 1 next >>
Post is unread #1 Jul 10, 2004, 3:33 pm
Go to the top of the page
Go to the bottom of the page

Mike

GroupMembers
Posts6
JoinedFeb 7, 2004

Hello everyone,

I made detect good a spell in the game, but when someone casts it, it only
lasts 4 rounds. I cant figure out how to fix this problem neither. So thats why im writing today.

Here is the slookup for it:

Affect 1 modifies affected by 'detect good' and applies detect_good for '1*4' rounds

Which is the same with detect evil except it applies detect evil. So i dont have no clue whats wrong with it.

Thanks for your help

Mike
       
Post is unread #2 Jul 10, 2004, 3:50 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

That '1*4' rounds is your problem.

You have: "one times four" rounds listed.
What I suspect you wanted: "level times four" rounds, which is specified by an l ( "el" ) and not a "one".
       
Post is unread #3 Jul 10, 2004, 5:02 pm
Go to the top of the page
Go to the bottom of the page

Mike

GroupMembers
Posts6
JoinedFeb 7, 2004

Oh ok, Thank you so much Samson. Ive been pondering that problem for like a week.

Mike
       
Pages:<< prev 1 next >>