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» SmaugMuds.org » Codebases » AFKMud Support & Development » New Spell
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New Spell
< Newer Topic :: Older Topic > detect_good

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Post is unread #1 Jun 5, 2004, 4:23 pm
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Mike

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Posts6
JoinedFeb 7, 2004

I noticed that detect good wasnt a castable spell in the mud so i added it in. I typed in this with sset: sset 449 affect affected detect_good '1*4', and i got this:
Affect 1 modifies affected by 'detect good' for '1*4' rounds. And when I look at detect evil i see this:
Affect 1 modifies affected by 'detect evil' and applies detect_evil for 'l*4' rounds. And i was wondering how it has the "applies" stuff in there, I cant seem to figure out how to do it.

Thanks for your help

Mike
       
Post is unread #2 Jun 7, 2004, 5:06 pm
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Mike

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JoinedFeb 7, 2004

Ok, i figured out how to make it look the same.

Thanks

Mike
       
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