Given that I wrote the global boards in AFKMud basically from scratch...
1) You could port it over without much trouble.
2) The global board I've seen is ugly and bug-ridden. It was ported from ROM, and whomever did it didn't port *everything*.
I've not been keen on making a SMAUG snippet of the boards I wrote because I don't use SMAUG and I don't feel like releasing a snippet, but go ahead and download the AFKMud source and see how it works. Make sure you change anything named 'CMDF' to 'void', and watch for calls to mudstrlcpy and mudstrlcat. You can easily get around these by putting this in the boards.h file:
#ifndef mudstrlcpy#define mudstrlcpy strncpy#endif#ifndef mudstrlcat#define mudstrlcat strncat#endif
The only other requirement is Samson's color snippet, which I think is included in FUSS