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» SmaugMuds.org » Codebases » SmaugFUSS » Bug in disarm( )
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Bug in disarm( )
< Newer Topic :: Older Topic > Missing check for remove progs...

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Post is unread #1 Nov 6, 2017, 9:21 pm
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GatewaySysop
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JoinedMar 7, 2005

Another one that popped up in play testing (I should do more of that!). When being disarmed, the remove progs are not being checked. Easy fix though! :wink:

In skills.c, function disarm( ), around here:

   if( obj == get_eq_char( victim, WEAR_WIELD ) && ( tmpobj = get_eq_char( victim, WEAR_DUAL_WIELD ) ) != NULL )
      tmpobj->wear_loc = WEAR_WIELD;

   obj_from_char( obj );


Consider adding this:

   if( obj == get_eq_char( victim, WEAR_WIELD ) && ( tmpobj = get_eq_char( victim, WEAR_DUAL_WIELD ) ) != NULL )
      tmpobj->wear_loc = WEAR_WIELD;

   oprog_remove_trigger( victim, obj );

   obj_from_char( obj );


       
Post is unread #2 Nov 7, 2017, 4:19 pm
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Remcon
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This one I remember from being a player...now that you mention it. It was the only way to remove some items that would use triggers to keep you from removing it.
       
Post is unread #3 Nov 12, 2017, 6:54 pm   Last edited Nov 12, 2017, 6:57 pm by GatewaySysop
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GatewaySysop
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JoinedMar 7, 2005

Remcon said:

This one I remember from being a player...now that you mention it. It was the only way to remove some items that would use triggers to keep you from removing it.


Yup. And if I recall other bugs, it was also possible to use disarm to remove what should be non-removable items. Lots of holes in that disarm code, which is surprising given that it must have been a widely exploited set of bugs and, presumably, well known. How nobody caught it and/or fixed it sooner is seriously beyond me. :shrug:

I need to do more play testing and catch more of these bugs. :imp:
       
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