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tintin++ ogg sound player script for linux
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» SmaugMuds.org » Codebases » LoP Codebase » IS_AFFECTED bug [ LOP ]
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IS_AFFECTED bug [ LOP ]
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Post is unread #1 Oct 23, 2016, 10:46 am
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Vladaar
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I am messing around with LOP codebase and noticed...

when I added a new skill to LOP in skills.c

This skill checked with IS_AFFECTED to see if the affect was there.

It didn't recognize the affect.

I worked around this using if is_affected( ch, gsn_sn )

       
Post is unread #2 Oct 25, 2016, 3:36 am
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Vladaar
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Disregard this report, I found I had a missing comma in my const.h affects that was confusing what affects a player had.
       
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