Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, Bing

Members: 0
Guests: 6
Stats
Files
Topics
Posts
Members
Newest Member
481
3,734
19,366
618
Micheal64X
Today's Birthdays
Vintar (28)
Related Links
» SmaugMuds.org » Codebases » AFKMud Support & Development » Adding/Deleting maps in Overl...
Forum Rules | Mark all | Recent Posts

Adding/Deleting maps in Overland
< Newer Topic :: Older Topic > Teleport Spell

Pages:<< prev 1 next >>
Post is unread #1 Dec 12, 2003, 8:58 am
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Hello!

Not sure if it's noted in the areadocs, but this is a worthwhile change for anyone making changes to the maps.

In magic.c, find the teleport spell.

Change:

map = ( number_range( 1,3 ) -1 );

to

map = number_range( 0, MAP_MAX-1 );

This means you'll never have to worry about changing it again
Course, this also means that for every map you add or remove, you MUST make sure you modify overland.h

-- X
       
Post is unread #2 Dec 12, 2003, 3:44 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

The same thing should also be done in do_scatter in act_wiz.c as well, as long as we're looking for stuff to fix
       
Pages:<< prev 1 next >>