I have been sort of obsessing about the idea of building a MUD based on the D&D 4e game maps that came out a few years ago and recently I decided that I really wanted to press forward with the idea. At first I tried to put up my own game, but as it turns out... I don't know how to do that. That's why I'm writing here, to express my interest in this project and to see if I can find any like-minded people out there who might be interested in something along these lines as well.
I wrote out a bit of a Game Layout over the last couple of days, not too long, but it gives a good basis for what I'm thinking about doing, you can read it here: Nentir Vale: Game Layout
I'm interested in finding a coder and perhaps a few builders to go over plans and ideas for the game with me, I've got a lot of ideas, but I may be missing some things. If anyone is interested in colaborating with me on this, please send me an AIM message to GageEndal or email me at DanielNicolai@gmail.com
if I'm not responding on AIM.
As far as the game's creation goes, I really don't mind building the whole thing. I know what the races and classes need to look like and I know how to adjust them to do what I want. I figure that 99% of the game will be produced through overland maps or some sort of overview system, the perk of the overland maps, however, is that we might be able to build something akin to the old DragonBallZ (FE) game from years back and allow for attacks to be made from long range. I feel that a turn-based combat system would be the best for this, but an auto-combat system would work as well. The 1% of the rooms that wouldn't be overland maps would be places where new players learn how to play and perhaps a few private houses.. not sure where that all would go.
Anyways, let me know your thoughts and let's try to get a team together! Coders are the thing we need most! I am leaning towards SMAUG/AFK/Circle for the codebase, simply because I already know those ones.