Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, DotBot, Bing, Yandex

Members: 0
Guests: 10
Stats
Files
Topics
Posts
Members
Newest Member
481
3,739
19,386
623
MelbaBoudr
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Codebases » AFKMud Release Announcements » AFKMud 2.1.5 Released
Forum Rules | Mark all | Recent Posts

AFKMud 2.1.5 Released
< Newer Topic :: Older Topic > Been awhile...

Pages:<< prev 1 next >>
Post is unread #1 Jan 9, 2012, 8:05 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Almost 2 years since the last update. I culled what I could that could be verified from the forum since March of 2010. Anything still broken here should be reported, but be prepared to provide useable details to help track it down.

Changes for AFKMud 2.1.5

Fixed

* Update compliance for gcc 4.6.1. (variables set but never used warning)
* Title table array was not bounded properly and could overflow, causing a crash.
* Class titles for neuter and hermaphrodite did not exist.
* The disconnect command could crash the game in some circumstances.
* G resets were not checking the correct argument for percentage based resetting.
* Color code processing for the in-room map was not properly NULL terminating the strings.

Fixes ported from the SmaugFUSS list

* Bug# 4468: Telnet control character arrays are of the wrong type.
* Bug# 4452: Auto-Exits don't check position before moving character.
* Bug# 4396: compressEnd doesn't handle itself very well.
       
Pages:<< prev 1 next >>