What I have been doing this past week is collecting all the owner/admin tools & commands one can use in a mud, and I have been organizing everything to be reorganized structurally and visually in my mud, and en lieu of all my hard work Ive come up with a few questions that pertain to the acutal deployment of a base on a server, and making it visible to the world but yet retaining control of it. Sorry if I this is vague, Ill get right into the questions.
1. So far I am running my codebase (SWFotE) via CygWin. Its hosted on my local machine @ 127.0.0.1 ofc. I have setup portforwarding so that my laptop can connect to my MUD on the same ethernet by using my static IP & Port (4000). I would like to have a fellow coder and friend from accross town be able to access my mud so he and I can code on it. Will my set up permit this?
2. If I am all set up to share the mud beyond my own Ethernet, what do security-minded administrators use to build security around the mud for players and other high level admin. I am sure its SSH, but what I want to know is how and or where I can find a resource that teaches building that security framework.
3. I am running CygWin, as mentioned, but is it better in the end to run the MUD through Linux? If so, what flavor do you guys suggest (Ubuntu Server or Fedora 12/13)? I have also heard hotboot doesnt work through CygWin, hence another motivator.