Bug: The destroy_immdata function has buffer overflows.
Danger: High - Very likely deleting an immortal from the game will result in a crash due to overflowed buffers.
Discovered in: AFKMud 2.1.2 (delayed posting - already fixed in 2.1.3)
Found by: apocalypticNRG
Fixed by: Samson
char buf, buf2;
char buf[MSL], buf2[MSL];
Well, that's embarrassing. these buffers were trying to stuff MSL length data into a space 256 bytes long. What more needs to be said?