Bug: top_sn value is altered by load_commands and load_socials
Danger: Low - Will only present a problem if these functions are ever moved past load_skill_table
Found by: Remcon
Fixed by: Remcon
tables.c, load_commands ( and load_socials )
Locate and remove:
top_sn = 0;
This is a relatively minor thing since the current order of loading pulls in the commands and socials long before the skills. But should the load order ever get redone, this would have made the skill tables useless. Neither of these functions had any need in touching top_sn.
Note: This bug was discovered back in 2006 but an official post was never made.
The original report is here: http://www.smaugmuds.org/index.php?a=topic&t=2102