This is how it works for me. Course there are other things
you can do with it, like make a timer, so it only remembers
for a certain length of time.
mppause 3
mpechoat $n You see the sheriff, and instantly tell the story the apprentice
mpechoat $n told you in a gush of words.
mppause 5
mpechoat $n Sheriff Seano says, 'Excellent, now we need to kill that Necromancer!'
if istagged($n, story)
mppause 3
mpechoat $n Sheriff Seano says, 'Thank the Creator we have reinforcements now. Are you willing to help us?'
mppause 2
mpechoat $n Type SAY YES to accept the quest.
else
mppause 6
mpechoat $n Sheriff Seano says, 'We were on our way to Paleon City when we stumbled
mpechoat $n upon orcs guarding this desecrated tunnel. We killed the orcs, and established
mpechoat $n a perimeter around it. We sent a dwarf guard into the tunnel to scout, and a
mpechoat $n couple of our lads ran ahead to Paleon to get help.'
mppause 6
mpechoat $n Sheriff Seano says, 'Alas, we have had no word from the scout that entered the tunnel.
mpechoat $n We can only assume he is dead.'
mptag $n story
endif