I am actually very interested in this type of functionality, as there is one immortal on my team who pretty much won't shutup about it
But anyways, I haven't done it yet, but I figured all I needed to do was have a function() called upon every player quit/logon that would basically take all the data in the who list (basically just a giant for loop to get all the players currently online.. and then its filtered for who you can't see.. or shouldn't be able to see I guess I should say) .. and dump it to a plain text file instead of displaying to a CHAR_DATA ..
am I missing something that might save me time in the long run? Or can anyone think of a better way to do it then this? Also one poster mentioned an old AFKmud webserver snippet .. I did a google for it with no luck.. any help?
EDIT: mentioning the 'should be able to see' got me thinking .. I wouldn't want to reveal more information then I had to about invis players .. etc .. especially since I'm cooking up a bounty system etc .. lets say I forced you to login to my website using your characters name .. then I'd have a reference point for who you 'should' be able to see, and who should be hidden .. but now I'm talking about things I dont understand .. because I can't have the website tell the game to call a function can I? then we're back to pipe-like code etc right? .. if there's another solution lemme know but I figure the best way to workaround it would be to just deny ALL sensistive info from being dumped to the plain text file.. that way it couldn't be used in such a fashion .. but then its not nearly as comprehensive as it should be .... lol ... why can't they just logon to the game and type who