Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, Google, Bing

Members: 0
Guests: 18
Stats
Files
Topics
Posts
Members
Newest Member
481
3,740
19,389
628
PabloL3189
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » General » Coding » Traps - Overhauling the system
Forum Rules | Mark all | Recent Posts

Traps - Overhauling the system
< Newer Topic :: Older Topic >

Pages:<< prev 1, 2 next >>
Post is unread #21 Jun 19, 2009, 5:22 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

No, mainly because I've been far more interested in the Oblivion mod work I'm still doing. I still have plans to work on the system we came up with back in April where traps are separate entities which can be loosely added to items by way of extra data flags.
       
Post is unread #22 Oct 9, 2009, 3:19 pm
Go to the top of the page
Go to the bottom of the page

Kayle
Off the Edge of the Map
GroupAdministrators
Posts1,195
JoinedMar 21, 2006

Out of curiosity mainly, and because traps came up on SW:TSW the other day, has any one come up with anything with regards to this?
       
Post is unread #23 Aug 22, 2013, 11:26 am
Go to the top of the page
Go to the bottom of the page

mystickdreamer
Magician
GroupMembers
Posts128
JoinedApr 9, 2010

I know this thread is old, but did anything ever come of this?
       
Post is unread #24 Aug 22, 2013, 10:44 pm
Go to the top of the page
Go to the bottom of the page

Kayle
Off the Edge of the Map
GroupAdministrators
Posts1,195
JoinedMar 21, 2006

Not to my knowledge.

Like a great deal of other projects, I started poking at it, but never finished it.
       
Post is unread #25 Aug 23, 2013, 6:27 am
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,874
JoinedJul 26, 2005

well its been a long time, but I recall working a good deal on the trap stuff and making sure most of it worked right by the time I was done lol. I didnt overhaul the system though.
       
Pages:<< prev 1, 2 next >>