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» SmaugMuds.org » General » Building » Unassigning vnums
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Unassigning vnums
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Post is unread #1 Jun 19, 2003, 4:12 pm
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kilroy
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Heya All
I would like to Unassign some vnums - to give a smaller range - or is that a null issue - I have assigned myself 200 but now realise that my area is only going to be about 50, so I want to reassign my vnums.
Based on that - if I assign 200 but use 50 - when I installarea do the remaining 150 go back into the pool?
I guess that is 2 ways of asking the same question
Kilroy
       
Post is unread #2 Jun 19, 2003, 5:53 pm
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Samson
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Best way to shrink an assigned range is to shut the port down, edit the person's pfile *AND* god file, then the area file, and then start the mud back up and let them log in with the new range. Otherwise it gets to be a seriously big pain in the ass. :P
       
Post is unread #3 Jun 20, 2003, 11:15 am
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kilroy
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Much obliged Samson

Kilroy

ps - how difficult would it do to code a vremove command ?
if that makes sense?
       
Post is unread #4 Jun 23, 2003, 2:21 pm
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Xorith
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For a vremove command:

You'd have to clean the person's pfile of the area range, then the god file. You'd then have to move their old area to a backup or remove it completely. This would more than likely require a hotboot I'm looking into an area reload command though, if I can get that working then this will be easy.

-- X
       
Post is unread #5 Jun 25, 2003, 4:02 am   Last edited Nov 24, 2007, 8:44 pm by Samson
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Samson
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I thought briefly about an area reload command. Then when I realized what a disaster it would be to get rid of all the things like mobs and objects and players... ugh. Would be something you'd only want to do on a proto zone, not an installed one.

But then of course you STILL need to clean the pfile, god file, their range pointers, the area's vnums, all of this without damaging existing things they want to keep.

Heh. In the end, it's just simpler to do some things by hand :P
       
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