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» SmaugMuds.org » Codebases » SWFOTE FUSS » Npc's can use commands they s...
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Npc's can use commands they shouldn't
< Newer Topic :: Older Topic > Some will crash. Others won't.

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Post is unread #1 Jan 15, 2009, 5:23 pm
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ayuri
Magician
GroupMembers
Posts239
JoinedJun 13, 2008

I found this while working on pets/slaves for my code. It seems those before myself have put in a lot of safeguards against the ordering of npc's about, however some have been overlooked. I'll update this topic as I find them.

In ships.c function do_ordership (thats what buyship points to)
Add in this for your first if statement:
   if( IS_NPC( ch ) || !ch->pcdata )
   {
      send_to_char( "&ROnly players can do that!\r\n", ch );
      return;
   }


In space.c function do_salvage
Add this in for your first if statement:
  if( IS_NPC( ch ) || !ch->pcdata )
   {
      send_to_char( "&ROnly players can do that!\r\n", ch );
      return;
   }


This next one has me slightly confused - would like any input the community may have.
In act_comm.c function do_beep:
   if( !IS_NPC( ch ) && ( IS_SET( ch->act, PLR_SILENCE ) || IS_SET( ch->act, PLR_NO_TELL ) ) )
   {
      send_to_char( "You can't do that.\r\n", ch );
      return;
   }

   if( !IS_NPC( ch ) && IS_SET( ch->pcdata->act2, ACT_GAGGED ) )
   {
      send_to_char( "You can't say anything! You're gagged!\r\n", ch );
      return;
   }


Could we not change the above to something like
if( IS_NPC( ch ) || IS_SET ??? or would it be best to have a whole new if statement ruling out npc's?

Ayuri
       
Post is unread #2 Jan 16, 2009, 1:04 am
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ayuri
Magician
GroupMembers
Posts239
JoinedJun 13, 2008

Showing my stupidity here - I was talking to Keberus and sounds like with swfotefuss 1.4 command flags you can set commands to player only.
But if anyone is interested in what else npc's can do let me know and I'll continue to dig.

Ayuri
       
Post is unread #3 Jan 16, 2009, 11:51 am
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Keberus
Conjurer
GroupFUSS Project Team
Posts341
JoinedJun 4, 2005

Yeah well, they didn't actually work until I just fixed them. It's all good now though.
       
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