What I am trying to do is have a system where all spatial objects are dynamic, but arent limited to just planets, suns, and moons. We're making a mud thats not based on Star Wars at all, but is obviously still very Sci-Fi/Space-oriented. The background story has a lot to do with black holes, and I was hoping to use the anomaly system to just add a new type of anomaly. At current I am still using the standard SWFotE system, where planets, moons, and suns locations are part of the starsystem file, and I want to eventually pull away from that and make them seperate objects, so it is not limiting me to a set number of things per system. I just dont have tons of time atm to sit down and redo the entire system, since we're in the process of revamping the entire class system to not be level based.