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» SmaugMuds.org » General » General Discussions » Interesting Facts
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Interesting Facts
< Newer Topic :: Older Topic > Thanks to SLOCCount.

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Post is unread #1 Jan 2, 2009, 3:06 pm
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Kayle
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SmaugFUSS 1.9
Total Physical Source Lines of Code (SLOC)                = 112,227
Development Effort Estimate, Person-Years (Person-Months) = 28.42 (341.05)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months)                         = 1.91 (22.93)
 (Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule)  = 14.87
Total Estimated Cost to Develop                           = $ 3,839,227
 (average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."


SWRFUSS 1.3
Total Physical Source Lines of Code (SLOC)                = 86,182
Development Effort Estimate, Person-Years (Person-Months) = 21.54 (258.46)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months)                         = 1.72 (20.64)
 (Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule)  = 12.52
Total Estimated Cost to Develop                           = $ 2,909,571
 (average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."


SWFotEFUSS 1.4
Total Physical Source Lines of Code (SLOC)                = 112,172
Development Effort Estimate, Person-Years (Person-Months) = 28.41 (340.87)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months)                         = 1.91 (22.93)
 (Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule)  = 14.87
Total Estimated Cost to Develop                           = $ 3,837,252
 (average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."


How 'bout that. Sorry, I get bored in the evenings... :blues:
       
Post is unread #2 Jan 3, 2009, 5:48 am
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Caius
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$3-4 million development cost. Hehe. I love such silly programs myself. Even more interesting. It's based on line count. So if I spend a year refactoring, reducing the number of lines significantly, SLOCCount will report lower development time and cost. :tongue:
       
Post is unread #3 Jan 3, 2009, 9:24 am
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Kayle
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Likely, I've been doing that on my codebase, and as of right now, SLOCCount reports it's worth $6mil in development costs. But I have a feeling that numbers going to drop significantly when I finish what I'm doing. :P
       
Post is unread #4 Jan 3, 2009, 5:39 pm
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Remcon
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Well if you get a chance and don't mind, how about doing it on the last copy of LOP for me :)
       
Post is unread #5 Jan 3, 2009, 5:52 pm
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Caius
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@Remcon
SLOCCount linky
       
Post is unread #6 Jan 3, 2009, 6:30 pm
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Remcon
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I had already tried it before I posted for him to see what it says on LOP. After following the directions for cygwin it kept giving me an error about _winmain@16 and haven't managed to find out how to fix it lol.
       
Post is unread #7 Jan 3, 2009, 6:57 pm
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Samson
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AFKMud:

Total Physical Source Lines of Code (SLOC) = 137,931
Development Effort Estimate, Person-Years (Person-Months) = 35.29 (423.50)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 2.07 (24.90)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule) = 17.01
Total Estimated Cost to Develop = $ 4,767,455
(average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."


If the code cost $4 million to develop, I'm George W. Bush. There's no way in hell this thing is anything resembling accurate.
       
Post is unread #8 Jan 3, 2009, 7:05 pm
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Kayle
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It goes by line count. You trimmed things down, and minimized. You're only showing 25k-ish more lines than Smaug. So a $4Mil estimate is right. The $9Mil for mine is based off the three bases I currently have in production. :P

Remcon:
LoP
Total Physical Source Lines of Code (SLOC)                = 100,913
Development Effort Estimate, Person-Years (Person-Months) = 25.42 (305.04)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months)                         = 1.83 (21.98)
 (Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule)  = 13.88
Total Estimated Cost to Develop                           = $ 3,433,888
 (average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."
       
Post is unread #9 Jan 3, 2009, 7:19 pm
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ayuri
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Hmm....
For my FotE base:
Total Physical Source Lines of Code (SLOC)                = 119,928
Development Effort Estimate, Person-Years (Person-Months) = 30.47 (365.66)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months)                         = 1.96 (23.55)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule)  = 15.53
Total Estimated Cost to Develop                           = $ 4,116,312
(average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."


So where do I mail the check to?

Ayuri
       
Post is unread #10 Jan 3, 2009, 7:20 pm
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Kayle
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I think the cost to develop would be what it would cost to pay us to do the work. :P
       
Post is unread #11 Jan 3, 2009, 7:31 pm
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Samson
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Well if I was supposed to get paid $4 million for my work, I need to go hunt down the bastards that refused to pay!
       
Post is unread #12 Jan 3, 2009, 7:36 pm
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Conner
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Kayle said:

I think the cost to develop would be what it would cost to pay us to do the work. :P

I think you're right, so the real question is "who's sending the check to us and when should we be expecting it?" :tongue:
       
Post is unread #13 Jan 3, 2009, 7:52 pm
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Kayle
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Samson said:

Well if I was supposed to get paid $4 million for my work, I need to go hunt down the bastards that refused to pay!


Conner said:

Kayle said:

I think the cost to develop would be what it would cost to pay us to do the work. :P

I think you're right, so the real question is "who's sending the check to us and when should we be expecting it?" :tongue:


All valid points. Who's up for a trip to Canada? Thoric owes us all some money. :P
       
Post is unread #14 Jan 3, 2009, 8:00 pm
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ayuri
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What part of Canada? I can be at the border in less than 3 hours.

:grinning:
Ayuri
       
Post is unread #15 Jan 3, 2009, 8:04 pm
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Kayle
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You know, I'm not all that certain. I can't remember where they held the last RoD Reunion...
       
Post is unread #16 Jan 3, 2009, 8:07 pm
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ayuri
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Hmmm....now do I want to register on the RoD fourms to find their past reunion or not? That is a hard question....oh pizza is here!
Cya. :)

Ayuri
       
Post is unread #17 Jan 4, 2009, 7:08 am
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Remcon
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Thanks for checking LOP for me. I figured it would be a lower line count then smaug since I always tried to trim it down, lol.
       
Post is unread #18 Jan 6, 2009, 12:32 am
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David Haley
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I think that the cost to develop is based on some kind of industry average, based on collecting stats about line counts and how long it took (hence how much it cost) to finish the product. Obviously the numbers should be taken with a bucketful of salt, because line counts are a terrible way of measuring productivity or time. :wink: We all know that you could write one kind of hundred lines in under an hour, but another fifty lines might take almost a day to get exactly right, depending on what you're doing.
       
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