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» SmaugMuds.org » Bugfix Lists » SWR FUSS Bugfix List » [Bug] Numattacks are slightly...
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[Bug] Numattacks are slightly broken
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Post is unread #1 Jan 2, 2009, 11:12 am   Last edited Jan 2, 2009, 3:45 pm by Kayle
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Kayle
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Bug: Numattacks aren't initialized properly when making mobiles.
Danger: Low, numattacks aren't initialized properly when mobs are first created.
Found by: Samsa
Fixed by: Several

---

db.c
MOB_INDEX_DATA *make_mobile( int vnum, int cvnum, const char *name )
Find:
pMobIndex->numattacks = 0;


Change to:
pMobIndex->numattacks = 1;


build.c
void fold_area( AREA_DATA * tarea, const char *filename, bool install )
Find:
          || pMobIndex->xflags != 0 || pMobIndex->numattacks != 0 || pMobIndex->vip_flags != 0 )


Change to:
          || pMobIndex->xflags != 0 || pMobIndex->numattacks != 1 || pMobIndex->vip_flags != 0 )


fight.c
ch_ret multi_hit( CHAR_DATA * ch, CHAR_DATA * victim, int dt )
Find:
   /*
    * NPC predetermined number of attacks         -Thoric
    */
   if( IS_NPC( ch ) && ch->numattacks > 0 )
   {
      for( schance = 0; schance <= ch->numattacks; schance++ )
      {
         retcode = one_hit( ch, victim, dt );
         if( retcode != rNONE || who_fighting( ch ) != victim )
            return retcode;
      }
      return retcode;
   }


Change to:
   /*
    * NPC predetermined number of attacks         -Thoric
    */
   if( IS_NPC( ch ) && ch->numattacks > 0 )
   {
      for( schance = 0; schance < ch->numattacks; schance++ )
      {
         retcode = one_hit( ch, victim, dt );
         if( retcode != rNONE || who_fighting( ch ) != victim )
            return retcode;
      }
      return retcode;
   }


This fix will prevent mobs from sneaking in extra attacks over their assigned number of attacks.

[Edit:] Ayuri messaged me informing me that it was Samsa that found this bug, so I fixed it.
       
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