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» SmaugMuds.org » Codebases » SWFOTE FUSS » Call/Hail can transport playe...
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Call/Hail can transport players into other players' homes
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Post is unread #1 Dec 17, 2008, 3:01 am
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Keberus
Conjurer
GroupFUSS Project Team
Posts341
JoinedJun 4, 2005

To stop this from happeing in misc.c find the function do_hail and change:
   for( vnum = ch->in_room->area->low_r_vnum; vnum <= ch->in_room->area->hi_r_vnum; vnum++ )
   {
      room = get_room_index( vnum );

      if( room != NULL )
      {
         if( IS_SET( room->room_flags, ROOM_HOTEL ) )
            break;
         else
            room = NULL;
      }
   }


to:
   for( vnum = ch->in_room->area->low_r_vnum; vnum <= ch->in_room->area->hi_r_vnum; vnum++ )
   {
      room = get_room_index( vnum );

      if( room != NULL )
      {
         if( IS_SET( room->room_flags, ROOM_HOTEL ) && !IS_SET( room->room_flags, ROOM_PLR_HOME ) )
            break;
         else
            room = NULL;
      }
   }


Easy enough to fix
       
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