Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, Yandex

Members: 0
Guests: 4
Stats
Files
Topics
Posts
Members
Newest Member
481
3,735
19,369
618
Micheal64X
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Spells can be used with...
Forum Rules | Mark all | Recent Posts

[Bug] Spells can be used without the cast command
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Sep 6, 2008, 1:13 am
Go to the top of the page
Go to the bottom of the page

Kayle
Off the Edge of the Map
GroupAdministrators
Posts1,195
JoinedMar 21, 2006

Bug: Spells can be used without the cast command
Danger: Low - Spells can be used like skills or abilities instead of being passed through the cast command as they're supposed to be.
Found by: Kayle/Remcon
Fixed by: DavidHaley

---

Skills.c
Function: bool check_ability( CHAR_DATA * ch, char *command, char *argument )
Change:
   sn = ch_slookup( ch, command );

To:
   sn = find_ability( ch, command, TRUE );


Function: bool check_skill( CHAR_DATA * ch, char *command, char *argument )
Change:
   sn = ch_slookup( ch, command );

To:
   sn = find_skill( ch, command, TRUE );



Spells like fly or dispel magic, could be cast without passing them through the cast command, so instead of doing something like "cast 'dispel magic' self", you could get away with "dispel self" and the spell would work as if you had cast it. This was a slight oversight when a previous fix for the skill sorting was put in place and ended up being an unforeseen consequence.
       
Pages:<< prev 1 next >>