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» SmaugMuds.org » Codebases » SmaugFUSS » A few 1.9 issues
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A few 1.9 issues
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Post is unread #1 Jun 24, 2008, 7:14 pm
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Remcon
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JoinedJul 26, 2005

In mapper.c function map_exits you need to add these to the sectors (up to you on how to show what)
   SECT_UNDERWATER
   SECT_DUNNO
   SECT_OCEANFLOOR
   SECT_UNDERGROUND
   SECT_LAVA
   SECT_SWAMP
   SECT_ICE


In shattered refuge:
room 1585 is linked to 1529 through a hidden and closed trapdoor that goes down
room 1529 is linked to 1585 through a hidden and closed trapdoor that goes down
/* I think 1585 should link up to 1529 */

chess is above cast in commands which makes typing c <spell name> useless
type 'cedit cast raise'
type 'cedit save cmdtable'

spells can be used like skills (heal will work just like cast heal)
       
Post is unread #2 Jun 25, 2008, 12:30 pm
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Kayle
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I've been meaning to look at the spells working without cast, but I'm still wholly wrapped up in getting this introduction system finished. (On that note, it's almost done, I just have to figure out why they refuse to load properly :P)

I'd not noticed the cast thing though, guess I just don't use spells enough. :P

The mapper should be pretty easy, I'll have a go at it while I'm attempting to fix the issue with spells without cast, however, just because I'm looking at it, don't let that stop you from fiddling with it too Remmy. :P
       
Post is unread #3 Jun 25, 2008, 1:56 pm   Last edited Jun 25, 2008, 1:56 pm by Remcon
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Remcon
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Once long ago on a long deleted base I had fixed it the way your trying to :) It shouldn't be to bad, make it so that check_skill will sort through skills and abilities (can take a look at how its done in LoP for skills and personals if you want or go another way of doing it) and then toss in a check to make sure that what they are trying to do is a skill/ability.
       
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