Ok heres whats I've done
changed all refrences->interfaces to INT_SMAUG
then i only have to deal with ismaug.c right?
So, 2 things.
1) instead of just display just the class, I want to display level/class. BUT, instead of displaying level, i'm using a switch to give a string to each sets of levels.
[ 56 Mage ] Tonne
[ Masterful Mage ] Tonne
I'm doing it in sets of 10
So, right after this line in ismaug.c:
if( MXP_ON(ch) && wch->pcdata->homepage && wch->pcdata->homepage != '\0' )
sprintf( char_name, MXP_TAG_SECURE"%s"MXP_TAG_LOCKED, wch->pcdata->homepage, wch->name );
strcpy( char_name, wch->name );
sprintf( class, "%3d %s", wch->level, class_table[wch->class]->who_name );
if ( wch->level == 0 )
titlev = "This is wrong";
else if ( wch->level level pcdata->realm] );
sprintf( class, "&z[&GA &g%s-10s &G%s-10s&z]&w", titlev, class_table[wch->class]->who_name );
I know further done is the main sprintf call (class, char_name, extra_title etc etc) but should these changes i've made to the above take effect even if I leave the main sprintf call alone?
It all compiles fine, but when i type who in game it still says
Mage Tonne the blah blah
I am also doing up matching imm titles with the same switch instead of calling up the realm names i'll just go by level
if (wch->level == 115)
wiztit = "Implementor";
if (wch->level == 114)
wiztitle = "Assist Imp";
etc etc etc
Will this work?
Sorry for the silly questions and long post,its just been so frigging long