Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
auth_update crash
Dec 23, 2017, 10:15 pm
By Remcon
check_tumble
Dec 18, 2017, 7:21 pm
By Remcon
parse description bug
Dec 15, 2017, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl, Yahoo!

Members: 0
Guests: 7
Stats
Files
Topics
Posts
Members
Newest Member
478
3,708
19,242
612
Jacki72H
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Mob reset fix was missi...
Forum Rules | Mark all | Recent Posts

[Bug] Mob reset fix was missing a crucial step
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Jan 30, 2008, 9:32 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Mob reset fix was missing a crucial step
Danger: Medium - Mobs will almost certainly fail to reset at all. Leaving the world an empty place.
Found by: Zeno
Fixed by: Remcon

---

reset.c, add_reset

Locate:
   letter = UPPER( letter );
   pReset = make_reset( letter, extra, arg1, arg2, arg3 );


Below that, add:
   pReset->sreset = TRUE;


Without this one little line of code, there's going to be very few if any mobs actually loaded into the game when it first reboots, and apparently not even after subsequent reset cycles. An empty world is a boring place.
       
Pages:<< prev 1 next >>