I was wondering, if I wanted a "room of exits" can I do it in fuss? for example.
[Mystery room]
You are in a room full of portals. You see a blue arch, a red arch, a twisted arch, a dark hole, a bridge, a shimmering portal. There is a path going north. A ladder and a staircase are also here.
Also here: YourMother
Obvious exits: None
Then you do something like
> go blue arch
> go red arch
> climb ladder
> go stairs (alternatively climb stairs)
> go bridge
Can this be done without modifications?
I thought about maybe modifying the room file structure but didn't like that for compatibility reasons. Another thought was to make an "exit object" and add those to the room and tie in the actions like go, climb, etc to movement but I figured I'd ask before I reinvented something again.