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» SmaugMuds.org » General » Coding » Evil autoreconnect with MUD C...
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Evil autoreconnect with MUD CLIENTS
< Newer Topic :: Older Topic > zmud, and the likes

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Post is unread #1 Oct 18, 2003, 7:42 pm
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CTA

GroupMembers
Posts5
JoinedApr 24, 2003

Hey Samson,

I changed the log placements to the same that you have,
and I still got this ying yang here, autoreconnecting up to
CON_PRESS_ENTER. And it floods the logs.

Any ideas on how to stop this from happening with other
players, without loosing the logs? I would like to be able
to either ban them for the day when they do that, or
freeze them so autoreconnect won't reactiviate somehow.

Comm: Closing link to JoeSchmoe.

Comm: Preloading player data for: JoeSchmoe
Log: Updating area entry for JoeSchmoe

Comm: Loading player data for JoeSchmoe (11K)
Log: Updating area entry for JoeSchmoe

Comm:JoeSchmoe@56.226.253.111]JoeSchmoe@56.226.253.111((broken pipe)) has connected..

I ended up destroying him, to stop him from flooding my log files,
but there has got to be a better way, to counter the autoreconnect
crap, when people leave it on.
       
Post is unread #2 Oct 20, 2003, 4:23 am
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Samson
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GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Well if the log placements have been altered and he's still getting logged, then he's getting past the initial connection stages. The only other course of action you can take is to ban him. That will not log if you have the stuff setup right. There's not much else you can do about it.
       
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