Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, Yandex

Members: 0
Guests: 5
Stats
Files
Topics
Posts
Members
Newest Member
481
3,735
19,370
618
Micheal64X
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » General » Smaug Snippets » Map Window
Forum Rules | Mark all | Recent Posts

Map Window
< Newer Topic :: Older Topic > Making the map window bigger

Pages:<< prev 1 next >>
Post is unread #1 Jun 4, 2003, 7:59 pm
Go to the top of the page
Go to the bottom of the page

tgcsteveo

GroupMembers
Posts10
JoinedJun 1, 2003

Does anyone know how to make the mortal map window bigger so that they can see more of what is around them, i would be extremely thankful if someone could help me out.
       
Post is unread #2 Jun 5, 2003, 8:35 am
Go to the top of the page
Go to the bottom of the page

Xorith
The Null Value
GroupAFKMud Team
Posts254
JoinedFeb 23, 2003

Just a quick post, haven't checked... on AFKMud, you can cset overland-radius. Give it a shot... If not on AFKMud, do a looksie through your header file's defines. ie: #define OVERLAND_RADIUS ##

Not sure what it may be in headers... but I think that cset option does the trick.
       
Post is unread #3 Jun 5, 2003, 11:58 am
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Big hint: overland.c
/* Adjust this to change the size of the map display radius */


I'm going to assume that since this WASN'T posted in the AFK section that it was pertaining to the snippet release, although even that should have been there as well. Perhaps it's time to adjust the forums....
       
Pages:<< prev 1 next >>