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» SmaugMuds.org » General » Coding » Regarding the fuss code
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Regarding the fuss code
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Post is unread #1 Feb 2, 2003, 7:47 am
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Pharas

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Posts27
JoinedMay 22, 2002

It compiles fine but on bootup it's getting the E reset prob. Here is the exact error.
Sun Feb 2 09:38:29 2003 :: [*****] BUG: 'E' reset: can't give object 21055 to mob 21052.
Sun Feb 2 09:38:29 2003 :: [*****] BUG: 'E' reset: can't give object 21055 to mob 21052.
Sun Feb 2 09:38:29 2003 :: [*****] BUG: 'E' reset: can't give object 21055 to mob 21052.
Just wanted to let you know.
       
Post is unread #2 Feb 2, 2003, 7:56 am
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Pharas

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nevermind, i guess you had your reasons for not removing the item.
       
Post is unread #3 Feb 2, 2003, 12:23 pm
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Guest - (Unregistered)

That is usually because the object is a prototype.

Check out 21055 or whatever that vnum was that said
couldn't give to the mob. Make it non-prototype
foldarea, and its fixed.

Vladaar
CTA
       
Post is unread #4 Feb 2, 2003, 5:57 pm
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Samson
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What Vlad said, and yes. I had no reason to remove it. My only goal in putting that out was to have a bugfixed stock release available, distributed legally. Won't go into the distribution issue all over again. If you aren't aware of what it is, be glad.
       
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