Bug: Improper damage messages from new_dam_message
Danger: Medium - Damage values calculated incorrectly result in confusing messages
Found by: Luc
Fixed by: Luc
On my PC this produce roughly one '**** SMITE ****' damage message out of four average, while they should be 4 on 4. The others are simple 'brushes' even if the damage causes the immediate death of the wolf. This may seem like a little thing, but its cause is a conceptual error: a short int variable in new_dam_message() has been employed to hold a value coming from an expression that can produce results far outside the 16 bits signed integer value range, so only the lower half of the result got stored. With some combinations of damage hps /victim hps the value stored for a successive consideration goes incorrectly negative.