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» SmaugMuds.org » Codebases » SmaugFUSS » fix_area_exits issue
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fix_area_exits issue
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Post is unread #1 Jan 9, 2007, 1:18 pm
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Remcon
Geomancer
GroupAdministrators
Posts1,874
JoinedJul 26, 2005

db.c function fix_area_exits
find
   for( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ )
   {
      if( ( pRoomIndex = get_room_index( rnum ) ) == NULL )
         continue;

      fexit = FALSE;
      for( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
      {
         fexit = TRUE;
         pexit->rvnum = pRoomIndex->vnum;
         if( pexit->vnum <= 0 )
            pexit->to_room = NULL;
         else
            pexit->to_room = get_room_index( pexit->vnum );
      }
      if( !fexit )
         SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
   }

change it to this
   for( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ )
   {
      if( ( pRoomIndex = get_room_index( rnum ) ) == NULL )
         continue;

      fexit = FALSE;
      for( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
      {
         pexit->rvnum = pRoomIndex->vnum;
         if( pexit->vnum <= 0 || ( pexit->to_room = get_room_index( pexit->vnum ) ) == NULL )
         {
            bug( "Deleting %s exit in room %d", dir_name[pexit->vdir], pRoomIndex->vnum );
            extract_exit( pRoomIndex, pexit );
         }
         else
            fexit = TRUE;
      }
      if( !fexit )
         SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
   }

It doesn't handle exits very well on loading of a prototype area.
       
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