Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
auth_update crash
Dec 23, 2017, 10:15 pm
By Remcon
check_tumble
Dec 18, 2017, 7:21 pm
By Remcon
parse description bug
Dec 15, 2017, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl, Majestic-12, Sogou, Yandex

Members: 0
Guests: 8
Stats
Files
Topics
Posts
Members
Newest Member
478
3,708
19,242
612
Jacki72H
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Codebases » SmaugFUSS » fix_area_exits issue
Forum Rules | Mark all | Recent Posts

fix_area_exits issue
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Jan 9, 2007, 1:18 pm
Go to the top of the page
Go to the bottom of the page

Remcon
Geomancer
GroupAdministrators
Posts1,868
JoinedJul 26, 2005

db.c function fix_area_exits
find
   for( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ )
   {
      if( ( pRoomIndex = get_room_index( rnum ) ) == NULL )
         continue;

      fexit = FALSE;
      for( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
      {
         fexit = TRUE;
         pexit->rvnum = pRoomIndex->vnum;
         if( pexit->vnum <= 0 )
            pexit->to_room = NULL;
         else
            pexit->to_room = get_room_index( pexit->vnum );
      }
      if( !fexit )
         SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
   }

change it to this
   for( rnum = tarea->low_r_vnum; rnum <= tarea->hi_r_vnum; rnum++ )
   {
      if( ( pRoomIndex = get_room_index( rnum ) ) == NULL )
         continue;

      fexit = FALSE;
      for( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next )
      {
         pexit->rvnum = pRoomIndex->vnum;
         if( pexit->vnum <= 0 || ( pexit->to_room = get_room_index( pexit->vnum ) ) == NULL )
         {
            bug( "Deleting %s exit in room %d", dir_name[pexit->vdir], pRoomIndex->vnum );
            extract_exit( pRoomIndex, pexit );
         }
         else
            fexit = TRUE;
      }
      if( !fexit )
         SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
   }

It doesn't handle exits very well on loading of a prototype area.
       
Pages:<< prev 1 next >>