After the positive response in my other thread, I decided to post something I can pretend is a contribution. I went over the pixie forest looking for oddities and found a couple. Let me know if I'm just being obnoxious or if you guys want me to look over more areas like this. Unless otherwise noted, vnums are room numbers.
Potentially serious (ie might affect gameplay)
2082 - why is this private? to ensure 1 on 1 deuls with the imp?
2083 - this room should be flagged nomob? Sprites and bears will randomly enter the cave, making it impossible to enter the imps room if its flagged private. Forest critters should avoid this place anyway.
2095 - add spring or remove it from room descrip.
Typos and nitpicks
2075 - room descrip should mention the clearing to the south, similar to 2074
2077 - extra descrip "track", add or change to "footprint" to match room descrip (I had to use rstat to even find it), fix typo of "docile" in description, and replace "whom" with "which".
2080, 2081, 2089, 2094, 2095, - change sector type to 13 (underground)
pond at 2090, 2091, 2096, 2097 - add diagonal exits (2090-2097, 2091-2096)
2098 - sectortype forest doesn't really match the description, and why the indoors flag? change line 2 in descrip from "tree, leaf, blade of grass" to "tree, leaf, and blade of grass"
item#2075 - pad of paper? Does this item serve a purpose or can it be safely removed?
Random thoughts, possible expansions (feel free to ignore, or flesh out for your mud)
2071 - More could be done with the oak, possible encounter with the sprites or such.
2096 - Why is the reflection only different here and not in the rest of the pond?
2098 - This place begs for back story. Was it once alive? Perhaps it has some significance to the pixies? Their home?
Where ARE the pixies? Underground? Fled somewhere else? In the imps digestive tract?