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pixie.are observations
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Post is unread #1 Jan 5, 2007, 3:14 am   Last edited Jan 5, 2007, 2:51 pm by Kamen
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Kamen

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After the positive response in my other thread, I decided to post something I can pretend is a contribution. I went over the pixie forest looking for oddities and found a couple. Let me know if I'm just being obnoxious or if you guys want me to look over more areas like this. Unless otherwise noted, vnums are room numbers.

Potentially serious (ie might affect gameplay)
2082 - why is this private? to ensure 1 on 1 deuls with the imp?
2083 - this room should be flagged nomob? Sprites and bears will randomly enter the cave, making it impossible to enter the imps room if its flagged private. Forest critters should avoid this place anyway.
2095 - add spring or remove it from room descrip.

Typos and nitpicks
2075 - room descrip should mention the clearing to the south, similar to 2074
2077 - extra descrip "track", add or change to "footprint" to match room descrip (I had to use rstat to even find it), fix typo of "docile" in description, and replace "whom" with "which".
2080, 2081, 2089, 2094, 2095, - change sector type to 13 (underground)
pond at 2090, 2091, 2096, 2097 - add diagonal exits (2090-2097, 2091-2096)
2098 - sectortype forest doesn't really match the description, and why the indoors flag? change line 2 in descrip from "tree, leaf, blade of grass" to "tree, leaf, and blade of grass"
item#2075 - pad of paper? Does this item serve a purpose or can it be safely removed?

Random thoughts, possible expansions (feel free to ignore, or flesh out for your mud)
2071 - More could be done with the oak, possible encounter with the sprites or such.
2096 - Why is the reflection only different here and not in the rest of the pond?
2098 - This place begs for back story. Was it once alive? Perhaps it has some significance to the pixies? Their home?
Where ARE the pixies? Underground? Fled somewhere else? In the imps digestive tract?
       
Post is unread #2 Jan 13, 2007, 3:50 pm
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Samson
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Kamen said:


2082 - why is this private? to ensure 1 on 1 deuls with the imp?


Quite possibly. That may or may not be a bug. I don't think it's entirely serious if it is left this way.

Kamen said:


2083 - this room should be flagged nomob? Sprites and bears will randomly enter the cave, making it impossible to enter the imps room if its flagged private. Forest critters should avoid this place anyway.


Makes sense. They probably overlooked it. Will hit that one up.

Kamen said:


2095 - add spring or remove it from room descrip.


Done. Spring object added. Room desc edited.

Kamen said:


Typos and nitpicks
2075 - room descrip should mention the clearing to the south, similar to 2074


Going to leave that one alone.

Kamen said:


2077 - extra descrip "track", add or change to "footprint" to match room descrip (I had to use rstat to even find it), fix typo of "docile" in description, and replace "whom" with "which".


Fixed by changing to footprint.

Kamen said:


2080, 2081, 2089, 2094, 2095, - change sector type to 13 (underground)


Done.

Kamen said:


pond at 2090, 2091, 2096, 2097 - add diagonal exits (2090-2097, 2091-2096)


Diagonal exits in which direction? I'm operating without a map and don't feel like making one :P

Kamen said:


2098 - sectortype forest doesn't really match the description, and why the indoors flag? change line 2 in descrip from "tree, leaf, blade of grass" to "tree, leaf, and blade of grass"


The typo and indoors flag are removed, however the forest flag seems to make perfect sense to me since the room describes itself as a forest.

Kamen said:


item#2075 - pad of paper? Does this item serve a purpose or can it be safely removed?


Serves no purpose at all, will remove that too.
       
Post is unread #3 Jan 23, 2007, 1:39 pm
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Valcados
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Incidentally, about those private rooms in pixie forest. On the pk SMAUG MUD Eclipse, players would log in there as soon as the MUD rebooted, to become invincible.

Something I learned at Vampire Wars: if you're serious about pkill, it'd be good to rig "summon" so that it has a small chance of working within the same area despite "conf +nosummon". :evil:
       
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