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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Auction item is not che...
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[Bug] Auction item is not checked when object is extracted
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Post is unread #1 Nov 11, 2006, 3:39 pm
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Auction item is not checked when object is extracted
Danger: Medium - Crash under select conditions.
Found by: Remcon
Fixed by: Samson

---

handler.c, extract_obj

Locate:
   if( obj->item_type == ITEM_PORTAL )
      remove_portal( obj );


Below that, add:
   if( auction->item && auction->item == obj )
   {
      char buf[MAX_STRING_LENGTH];

      snprintf( buf, MAX_STRING_LENGTH, "Sale of %s has been stopped by a system action.", auction->item->short_descr );
      talk_auction( buf );

      auction->item = NULL;
      if( auction->buyer != NULL && auction->buyer != auction->seller ) /* return money to the buyer */
      {
         auction->buyer->gold += auction->bet;
         send_to_char( "Your money has been returned.\r\n", auction->buyer );
      }
   }


If by some chance you manage to cause the currently auctioning item to be extracted, the game will crash upon conclusion of the auction. It may even crash sooner depending on what's going on.
       
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