Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
tintin++ ogg sound player script for linux
Author: Robert Smith
Submitted by: Vladaar
6Dragons ogg Soundpack
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.4
Author: Vladaar
Submitted by: Vladaar
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
Users Online
CommonCrawl, Yandex, DotBot

Members: 0
Guests: 11
Stats
Files
Topics
Posts
Members
Newest Member
481
3,739
19,386
619
Alexander
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] fwrite_obj does not val...
Forum Rules | Mark all | Recent Posts

[Bug] fwrite_obj does not validate for NULL objects
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Oct 29, 2006, 1:35 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: fwrite_obj does not validate for NULL objects
Danger: Low - A crash will result, but apparently the conditions aren't very common.
Found by: Phoneix Dracul
Fixed by: Phoneix Dracul

---

save.c, fwrite_obj

Locate:
   if( iNest >= MAX_NEST )
   {
      bug( "fwrite_obj: iNest hit MAX_NEST %d", iNest );
      return;
   }


Below that, add:
   if( !obj )
   {
      bug( "%s: NULL obj", __FUNCTION__ );
      return;
   }


This is mostly a preventative safety check since there has only been one reported incident on an SWFOTE mud, but since all Smaug bases share this function in common, it can't hurt to block for it and then try to track down the cause.
       
Pages:<< prev 1 next >>