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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Explosion messages are ...
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[Bug] Explosion messages are sent twice to everyone in the room
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Post is unread #1 Sep 7, 2006, 8:35 pm
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Explosion messages are sent twice to everyone in the room
Danger: Trivial - Duplicated display.
Found by: Keberus
Fixed by: Keberus

---

handler.c, room_explode_1

Locate:
   echo_to_room( AT_WHITE, room, "The shockwave from a massive explosion rips through your body!" );
   for( rch = room->first_person; rch; rch = rnext )
   {
      rnext = rch->next_in_room;
      act( AT_WHITE, "The shockwave from a massive explosion rips through your body!", rch, obj, NULL, TO_CHAR );

      dam = number_range( obj->value[0], obj->value[1] );


Change to:
   for( rch = room->first_person; rch; rch = rnext )
   {
      rnext = rch->next_in_room;
      act( AT_WHITE, "The shockwave from a massive explosion rips through your body!", rch, obj, NULL, TO_CHAR );

      dam = number_range( obj->value[0], obj->value[1] );


The for loop already delivers the message to everyone in the room at the time of the explosion. There was no need for the echo_to_room call to exist.
       
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