Login
User Name:

Password:



Register
Forgot your password?
Vote for Us!
auth_update crash
Dec 23, 2017, 10:15 pm
By Remcon
check_tumble
Dec 18, 2017, 7:21 pm
By Remcon
parse description bug
Dec 15, 2017, 10:08 pm
By Remcon
Couple bugs
Dec 12, 2017, 5:42 pm
By Remcon
Bug in disarm( )
Nov 12, 2017, 6:54 pm
By GatewaySysop
LoP 1.46
Author: Remcon
Submitted by: Remcon
LOP 1.45
Author: Remcon
Submitted by: Remcon
LOP Heroes Edition
Author: Vladaar
Submitted by: Vladaar
Heroes sound extras
Author: Vladaar
Submitted by: Vladaar
6Dragons 4.3
Author: Vladaar
Submitted by: Vladaar
Users Online
CommonCrawl, Yahoo!, Yandex, Exalead, DotBot, Bing

Members: 0
Guests: 10
Stats
Files
Topics
Posts
Members
Newest Member
478
3,708
19,242
612
Jacki72H
Today's Birthdays
There are no member birthdays today.
Related Links
» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Explosion messages are ...
Forum Rules | Mark all | Recent Posts

[Bug] Explosion messages are sent twice to everyone in the room
< Newer Topic :: Older Topic >

Pages:<< prev 1 next >>
Post is unread #1 Sep 7, 2006, 8:35 pm
Go to the top of the page
Go to the bottom of the page

Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Explosion messages are sent twice to everyone in the room
Danger: Trivial - Duplicated display.
Found by: Keberus
Fixed by: Keberus

---

handler.c, room_explode_1

Locate:
   echo_to_room( AT_WHITE, room, "The shockwave from a massive explosion rips through your body!" );
   for( rch = room->first_person; rch; rch = rnext )
   {
      rnext = rch->next_in_room;
      act( AT_WHITE, "The shockwave from a massive explosion rips through your body!", rch, obj, NULL, TO_CHAR );

      dam = number_range( obj->value[0], obj->value[1] );


Change to:
   for( rch = room->first_person; rch; rch = rnext )
   {
      rnext = rch->next_in_room;
      act( AT_WHITE, "The shockwave from a massive explosion rips through your body!", rch, obj, NULL, TO_CHAR );

      dam = number_range( obj->value[0], obj->value[1] );


The for loop already delivers the message to everyone in the room at the time of the explosion. There was no need for the echo_to_room call to exist.
       
Pages:<< prev 1 next >>