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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Invisible glowing items...
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[Bug] Invisible glowing items aren't supported properly
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Post is unread #1 Sep 4, 2006, 10:36 am
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Invisible glowing items aren't supported properly
Danger: Low - Will tend to give away too much information
Found by: Valcados
Fixed by: Valcados

---

act_info.c, format_obj_to_char

Locate:
   if( fShort )
   {
      if( glowsee && !IS_IMMORTAL( ch ) )
         mudstrlcat( buf, "the faint glow of something", MAX_STRING_LENGTH );
      else if( obj->short_descr )
         mudstrlcat( buf, obj->short_descr, MAX_STRING_LENGTH );
   }
   else
   {
      if( glowsee )
         mudstrlcat( buf, "You see the faint glow of something nearby.", MAX_STRING_LENGTH );
      if( obj->description )
         mudstrlcat( buf, obj->description, MAX_STRING_LENGTH );
   }


Change to:
   if( fShort )
   {
      if( glowsee && ( IS_NPC(ch) || !xIS_SET( ch->act, PLR_HOLYLIGHT ) ) )
         mudstrlcpy( buf, "the faint glow of something", MAX_STRING_LENGTH );
      else if( obj->short_descr )
         mudstrlcat( buf, obj->short_descr, MAX_STRING_LENGTH );
   }
   else
   {
      if( glowsee && ( IS_NPC(ch) || !xIS_SET( ch->act, PLR_HOLYLIGHT ) ) )
         mudstrlcpy( buf, "You see the faint glow of something nearby.", MAX_STRING_LENGTH );
      else if( obj->description )
         mudstrlcat( buf, obj->description, MAX_STRING_LENGTH );
   }


The existing glow support is good, but in some cases it would tend to reveal more than it should. It was also not setup to honor the PLR_HOLYLIGHT flag for imms.
       
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