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» SmaugMuds.org » Bugfix Lists » SWR FUSS Bugfix List » [Bug] do_exits does not check...
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[Bug] do_exits does not check darkness before displaying the exits
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Post is unread #1 Aug 19, 2006, 2:38 pm   Last edited Aug 21, 2006, 6:31 pm by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: do_exits does not check darkness before displaying the exits
Danger: Low - Minor game exploit.
Found by: Banner
Fixed by: Banner

---

act_info.c, do_exits

Locate:
   if( !check_blind( ch ) )
      return;


Below that, add:
   if( !IS_NPC( ch )
       && !IS_SET( ch->act, PLR_HOLYLIGHT )
       && !IS_AFFECTED( ch, AFF_TRUESIGHT ) && !IS_AFFECTED( ch, AFF_INFRARED ) && room_is_dark( ch->in_room ) )
   {
      set_char_color( AT_DGREY, ch );
      send_to_char( "It is pitch black ... \r\n", ch );
      return;
   }


The exits command should be taking into account weather or not the player can see the exits based on darkness.
       
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