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» SmaugMuds.org » Bugfix Lists » SmaugFUSS Bugfix List » [Bug] Paladin alignment is se...
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[Bug] Paladin alignment is set twice during chargen
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Post is unread #1 Jun 4, 2006, 8:32 pm   Last edited Jun 28, 2006, 8:48 pm by Samson
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Samson
Black Hand
GroupAdministrators
Posts3,643
JoinedJan 1, 2002

Bug: Paladin alignment is set twice during chargen
Danger: Trivial - Redundant code.
Found by: Gatewaysysop
Fixed by: Gatewaysysop

---

comm.c, nanny

Locate:
               if( toupper( arg[0] ) == toupper( class_table[iClass]->who_name[0] )
                   && !str_prefix( arg, class_table[iClass]->who_name ) )
               {
                  ch->Class = iClass;
                  if( ch->Class == CLASS_PALADIN )
                     ch->alignment = +500;
                  break;
               }


Change to:
               if( toupper( arg[0] ) == toupper( class_table[iClass]->who_name[0] )
                   && !str_prefix( arg, class_table[iClass]->who_name ) )
               {
                  ch->Class = iClass;
                  break;
               }


Paladin alignment is set to 1000 further ahead in the process along with other default player settings so it does not need to be set during class selection. Since the second location is organized with other similar default settings, it makes sense to get rid of this one.
       
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