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» SmaugMuds.org » Bugfix Lists » SWFOTE FUSS Bugfix List » [Bug] Trap flags are not orde...
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[Bug] Trap flags are not ordered right, missing some entries.
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Post is unread #1 Mar 1, 2006, 4:41 pm
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Samson
Black Hand
GroupAdministrators
Posts3,639
JoinedJan 1, 2002

Bug: Trap flags are not ordered right, missing some entries.
Danger: Low - Throws off the ability to use OLC to setup traps
Found by: Remcon
Fixed by: Remcon

---

build.c

Locate:
char *const trap_flags[] = {
   "room", "obj", "enter", "leave", "open", "close", "get", "put", "pick",
   "unlock", "north", "south", "east", "r1", "west", "up", "down", "examine",
   "r2", "r3", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11", "r12", "r13",
   "r14", "r15"
};


Change to:
char *const trap_flags[] = {
   "room", "obj", "enter", "leave", "open", "close", "get", "put", "pick",
   "unlock", "north", "south", "east", "west", "up", "down", "examine",
   "northeast", "northwest", "southeast", "southwest", "r6", "r7", "r8",
   "r9", "r10", "r11", "r12", "r13", "r14", "r15"
};


When trying to use the OLC to set traps up, it would have been very confusing wondering why the values came out wrong since the array of text values was shifted over one position, and some of the flags were missing.
       
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