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Hmm ideas?
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Post is unread #1 Feb 28, 2006, 2:19 pm
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Remcon
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GroupAdministrators
Posts1,874
JoinedJul 26, 2005

in build.c function fold_area we have
         /*
          * remove prototype flag from room 
          */
         REMOVE_BIT( room->room_flags, ROOM_PROTOTYPE );
         /*
          * purge room of (prototyped) mobiles 
          */
         for( victim = room->first_person; victim; victim = vnext )
         {
            vnext = victim->next_in_room;
            if( IS_NPC( victim ) )
               extract_char( victim, TRUE );
         }
         /*
          * purge room of (prototyped) objects 
          */
         for( obj = room->first_content; obj; obj = obj_next )
         {
            obj_next = obj->next_content;
            extract_obj( obj );
         }

that is in the save rooms part. Now while I could be wrong here shouldn't it actually only be removing prototype things? looks like it will simply remove all objects and mobs from the area lol.
       
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