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» SmaugMuds.org » Codebases » SWR FUSS » Modifying Combat
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Modifying Combat
< Newer Topic :: Older Topic > A little help...please.

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Post is unread #1 Feb 26, 2006, 4:03 pm
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Daiimus
Fledgling
GroupMembers
Posts13
JoinedFeb 26, 2006

I'm utterly new to coding muds but like all things, if no attempt is made I'll never learn. Right now I'm working on turning SWR's combat into a more verbose system. Its really a simple task, I've just been having trouble figuring out how do determine a weapons type. I know its similiar to this weapon proficiency bonux check but I'm just not sure the actual values and how to properly write it. Please help.

/*
 * Weapon types, haus
 */
int weapon_prof_bonus_check( CHAR_DATA * ch, OBJ_DATA * wield, int *gsn_ptr )
{
   int bonus;

   bonus = 0;
   *gsn_ptr = -1;
   if( !IS_NPC( ch ) && wield )
   {
      switch ( wield->value[3] )
      {
         default:
            *gsn_ptr = -1;
            break;
         case 3:
            *gsn_ptr = gsn_lightsabers;
            break;
         case 2:
            *gsn_ptr = gsn_vibro_blades;
            break;
         case 4:
            *gsn_ptr = gsn_flexible_arms;
            break;
         case 5:
            *gsn_ptr = gsn_talonous_arms;
            break;
         case 6:
            *gsn_ptr = gsn_blasters;
            break;
         case 8:
            *gsn_ptr = gsn_bludgeons;
            break;
         case 9:
            *gsn_ptr = gsn_bowcasters;
            break;
         case 11:
            *gsn_ptr = gsn_force_pikes;
            break;

      }
      if( *gsn_ptr != -1 )
         bonus = ( int )( ch->pcdata->learned[*gsn_ptr] );

   }
   if( IS_NPC( ch ) && wield )
      bonus = get_trust( ch );
   return bonus;
}
       
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