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» SmaugMuds.org » Codebases » SmaugFUSS » Rewriting "reset list" to wor...
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Rewriting "reset list" to work under the fixed up reset system?
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* #1 Feb 13, 2006, 9:40 am
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Stan
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Hi,
Every builder who has worked on my mud since applying the reset fix requests reset list be added.
I plan to thurrally read over the reset system fix again, but thought I would ask for any pointers on how to write it.
I may not fully understand the concepts behind how the new reset system is different, by the same token I wasn't an expert on the old reset system either.
I know the old one just had area based resets of type M for mob, D or E for a door/exit, O for object, and etc.
I am looking for example code that I could use as a reference when writing the code for reset list, a snippet of code that lists all the room/mobs/objects would likely be extremely helpful.
If someone could technically explain how the reset system works and or go over some of the area based reset commands that would also be great.

Thanks for the help
       
Post is unread #2 Feb 13, 2006, 6:17 pm
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Zeno
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Do a search here. Someone already posted a reset list function/code.
       
Post is unread #3 Feb 13, 2006, 8:33 pm   Last edited Mar 10, 2008, 6:44 pm by Samson
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Remcon
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